This order of priority also resembles the order where these tools need to run. Order is important for the master files + patches, mods with ESP files, meshes, skeleton and Overwrite mods. Position and priority for separate custom animations is sometimes important, largely depending what you have in your other mods above. You don't want original meshes and textures to mess out the mods you plan to use to enhance them. I don't recommend placing them above master files, or allow them to clutter the mod list for ESPs, so this location is just logical recommendation for them.Īlso, position for body meshes and textures are not strict, but you likely wish to keep them where pointed here, because files adding to them usually have ESP files associated with them. I recommend the following order, because I have personally found it best to keep SKSE plugins and animations separate from mods that I need to manually move (mostly mods with ESP files.) Sorting files gets easier that way. You just need to see SKSE scripts, to make sure that nothing is conflicting with them, unless you especially want something to win the conflict against them. Note that it does not really matter where your SKSE plugins or SKSE Scripts are. It is a valid problem to sort unanticipated problems with resources: mod authors can't possibly know about all mods that may conflict with their resources. Note that you may want to give higher priority to certain mods in resource window. MO: Just sort the order according to this and match mods with ESM and ESP files according to your load order, when ever possible. If you end up overwriting something from it, then reinstall the skeleton. This is especially important with SMIM and custom Skeleton. NMM: you will have to install files in correct order, if they have conflicting resources.
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